I see you don't really understand the logic behind testing, but that's no problem, anyone can learn something new every day. If the users don't create situations when the server falls, the developers will never know about such problems until release. Look at Eurofly 3 for example. As soon as hundreds of users tried to connect and download the game, their server was only very slow at the beginning, and then fell apart. It's pretty understandable, as their focus was not to create a heavily multiplayer game, so their testers couldn't have even told them about the possibility of such a situation. Re: discord. It has message history, of course. However, I don't think you have so a lot of time to read hundreds of messages every day as soon as you wake up. If yes, I'd recommend you to do something more interesting in your free time. It's not good to be bored.
-- (Sir-Charlie): @42, you do know Discord has chat history, right? Also, that's not for you to test. That's an issue for the developers. As a beta tester your responsibility should be t actually test the game and it's mechanics, not to play pen tester.
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Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό
@47, you’re either unintentionally deluding yourself just to make yourself feel better or intentionally lying to discredit the FH devs. In either case I feel bad for you. Either ways, this isn’t the thread for it and I’ll make my exit now. @Fire-Gaming team, I apologise for hijacking your thread, I just don’t like to see (MISINFORMATION) being spread around in the way @Arctic Moon is doing. It’s very distasteful to see.
All that I survey, I could easily destroy. From time to time, it is important to remind these small creatures of the true extent of my power.
I hope everyone who was there enjoyed the stream. Here is the link to our discord server for those who are looking for it: https://discord.gg/df6jK6Zux3
We kicked all players who weren't active for 3 weeks. If you actually cared, you would have reached out to rejoin. We've now fairely safely filtered out the beta testers who weren't testing. -- (ArcticMoon): Yes, I kept giving feedback until they decided to kick me out of the discord server, without any warnings or such. :) I'm not saying it made me sad though, to be honest I rather had a good laugh. It was impossible to test anyway, with 0 players online.
-- (Sir-Charlie): @18 What do you mean about FH being slow for updates? It usually updates in about 30 seconds for me. And as with Marc and Jonathan, did you tell the FH team this?
Seeing as at the beginning of the testing period we had at least 20-30 players on consistantly, the load was fairely well tested.
-- (ArcticMoon): You surely don't sit in discord all day, so don't I. It's absolutely possible not to see some messages of a specific user, especially if the timezone is way different. As an average user myself, I would have liked to test how many players the server can hold at once, after how many connections it starts to lag so much that you are unable to play. It's very important, as we have already seen in other examples.
Aaah, free off topic, again even contributed by our great moderator arctic moon. Don't we all love it? Well, still, amazing game, amazing game concept, but you haven't fixed the map loading bug, as far as I could hear in the stream. And I even wrote over your feedback system I think. So idk whats wrong with that but whatever. The skill thing is actually kinda nice. Beeing honest it was pretty good to actually hear a good explonation about this again :p. Well anyways, still have my honest and open concerns, but there's no need in repeting them or whatever so I guess we are just going to wait what happens :)
This is going to be my last post regarding the situation, since I'd like to react exactly to what EagleEyed is saying. It'simpossible to reach out if you aren't joined to the discord server, or you don't have anyone as a friend. That's the first problem. But we aren't done yet. Basically noone is active, with the exclusions being builders, it's true. I wouldn't like to leak anything about the server itself, but basically 3 people are talking there all day, while the other 50 are mainly offline. I'm wondering, how many betatesters did you keep, as more than the half of us were inactive? I mean, seriously, any time I looked at the bot, there wasn't anyone online. The last, but probably the biggest problem is the fact that after the last update, the game refuses to even start up. I wouldn't call myself stupid in IT so I'm pretty sure about the fact that the problem is not on my end. When I recognised this though, to be honest I was pretty careless about what will be going on with this project, as noone was playing anyway. If the project doesn't live even while having beta testers, it won't live long after release either. This is basically the situation when something has a good potential, but in wrong hands. That's all from me regarding final hour.
-- (eagle_eyed): We kicked all players who weren't active for 3 weeks. If you actually cared, you would have reached out to rejoin. We've now fairely safely filtered out the beta testers who weren't testing. -- (ArcticMoon): Yes, I kept giving feedback until they decided to kick me out of the discord server, without any warnings or such. :) I'm not saying it made me sad though, to be honest I rather had a good laugh. It was impossible to test anyway, with 0 players online.
-- (Sir-Charlie): @18 What do you mean about FH being slow for updates? It usually updates in about 30 seconds for me. And as with Marc and Jonathan, did you tell the FH team this?
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Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό
idk why you can always contribute to offtopic, but if someone else would say stop and I would still continue posting garbage I would get blamed for it! Please talk about the game COD here and don't about awesome py game with cloned sounds, am, mean fh. I wasn't the one who started going offtopic here, that was you madame.
Well, I launched when it already ran twenty minutes or so, I wasn't listening really much as I was busy with being on tt and setting up someone's soundpack. Then I left after a few minutes again, I think i shortly looked in when it ran fourty minutes again. But I really didn't saw almost nothing of the game so yeah.