Hello folks, It took quite a long time, but finally, we're done. City of Division is ready for release after several beta testing sessions and more than 1.5 years of continuous work. At the beginning of May, we streamed the game live, showing some game features as well as some firefights. If you want to watch the stream, you can do that here: https://www.youtube.com/watch?v=_Z8n51pwn-0 About the game: City of Division is a multiplayer game that offers many unique features not yet seen in audio games. Besides the tactical and interesting fights, it also features a skill system, storylines, destructible objects such as windows, and the ability to loot objects. Additionally, there is no tracking, which makes the fighting even more exciting and realistic, forcing you to focus even more on the sounds around you. But don't worry, there are other ways to find players that are nearby. The game will be available from Friday, July 26, at 15:00 CET.
We hope to see you friday! Friendly regards, The FireGaming Team!
"For by grace you have been saved through faith, and that not of yourselves; it is the gift of God, not of works, lest anyone should boast." - Ephesians 2:8-9
nah, if there'll be no tracking, we could, we could finaly sneak, I mean, realy go to others back, and doo baaaam! With that mochetie swing skill, or we can realy snipe a player without beeing noticed, so, even dont think about tracking here! also, there's an object tracking wire w, so we could see whats infront of us, so, that game will rule and fly as dragons amidst all audio shooters i've played in my life! I'll play it with all my will, reguards of my left ear that I can't use
Just so you know, tracking is something that is available mostly in audiogames only. Sighted players don't have such features. I absolutely agree with the developer's sentiment.
Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό
and they never had! they oriented only on there vision and sounds, and as we will do now, we'll experience fuckin' true hardness of audiogame shooters from july 26th, 16 00! My dreams are alive! finaly!